Summary—Every ship from ConEx and ConEx Override, Paul Richeson's Escape Velocity plugins, and his Advisor and Citrus from konex, recovered byte for byte from the original archives and released under GPL-2.0-or-later for any web page, game engine or 3D scene.
Paul Richeson designed these ships for ConEx, his plugin for Ambrosia's Escape Velocity, rendered them in Infini-D, and published them in 1997; a year later he rebuilt them larger for ConEx Override. For most of their life they sat inside Mac resource forks, wrapped in StuffIt archives, wrapped in BinHex, in an add-on library whose host is gone, under 1997 terms that forbade passing on a modified copy.
The pack frees them. Ten ships from ConEx 1.2, eleven from ConEx Override 1.0 with the Callisto among them, and Advisor and Citrus, two ships Paul rendered for konex, each with its sprite sheet, its mask, the sheet with the mask applied as alpha, 36 transparent rotation frames, and the targeting, shipyard, comm and icon pictures, with the ships' own stats and descriptions. Every other picture in both plugins comes too, the Bryce landing views included, along with the original readmes.
It is built to be used where games are made now: plain PNG and JSON, a <yodacon-ship> web component, examples for the DOM, Canvas, three.js, Phaser and PixiJS, a playground that runs them in the browser, four sample projects and a small game to fly any ship. GPL-2.0-or-later, the licence of konex and Gonex, lets anyone copy, change, sell and rehost the art, so long as it stays free for the next person.
The original archives are rehosted beside it. A pure-Python extractor opens them, BinHex to StuffIt to resource fork to picture, and reproduces all 758 of ConEx 1.2's resources byte for byte; the ConEx 1.2 file itself is byte-identical to the one Ambrosia served. A timeline dates it all from the files: the plugin was created on 9 November 1997.
Highlights
- 23 ships, 36 rotations each, from 1997–2005
- Free under GPL-2.0-or-later
- Web component, three.js, Phaser and PixiJS examples
- A browser playground and four sample projects
- The original 1997 archives, rehosted and dated
- A pure-Python extractor that checks every byte
At a Glance
| Format | PNG, JSON |
|---|---|
| Code | JavaScript, Python |
| License | GPL-2.0-or-later |
| Website | yodacon.org/ship-pack |
| Source | github.com/yodacon/yodacon-ship-pack |
Pictures

Fig. 1. ConEx's title picture by Paul Richeson, 28 November 1997: a ConEx shuttle over green mountains, with "An Escape Velocity Plugin"

Fig. 2. The fleet as billboards in a three.js scene, flying in formation over a starfield.

Fig. 3. The ConEx 1.2 fleet, named, from the plugin's readme: Paul Richeson, 28 November 1997.

Fig. 4. The ten ConEx 1.2 ships of 1997: rotation frame, target, shipyard, comm and icon for each.

Fig. 5. ConEx Override 1.0, 1998: the same fleet rebuilt larger, with the Callisto.

Fig. 6. A sample project in plain DOM: an Escape Velocity shipyard with every ship of both editions.

Fig. 7. Another, also plain DOM: a dogfight with Defenders and the Missile Repeater.

Fig. 8. A three.js hangar: a ship on a turntable, its frame following the angle, beside its shipyard and comm pictures.

Fig. 9. Where ConEx 1.2 survived: its row in Cythera Guides' mirror of Ambrosia's add-on archive, captured 21 October 2026.