Summary—Team Yodacon revives ConEx, the 1997 Escape Velocity plugin, and expands it into a commodity-trading game with a landing sequence driven by real reentry-heating physics.
In an Alaskan middle school with more children than classrooms, the overflow kids were taught in portables parked in the snow. Told to name their home rooms, one of them rendered an actual starship in Infini-D: the Yodacon. The teachers' vote made it Taurus. The Yodacons lost — but the ship got built.
Yodacon gives it a purpose: reviving the ConEx Escape Velocity plugin and expanding on the original game. Our universe runs parallel to the EV universes and diverges on one word: commodity. Not pirate, not warrior — courier.
Highlights
- Landing and takeoff driven by reentry-heating physics
- The 1997 ConEx data recovered from Mac resource forks
- Ships in the Go port, Gonex
At a Glance
| Language | Go, Python |
|---|---|
| Platform | macOS, Linux, Windows |
| License | MIT |
| Website | yodacon.org |
| Source | github.com/yodacon/yodacon |
Pictures

Fig. 1. A landing debrief panel over a starfield, with the ship descending to a city

Fig. 2. Takeoff, the ship climbing out of the atmosphere