Richeson: Codex of Conquest — Games
Summary—Combat engine, world map, NPC dialogue, quests, saves, hundreds of monsters and eight acts of story. No server, no build step, no install.
A dying courier presses a bloodstained map into your hand and says one word: Sweelinck.
Seven scholar-kings each carried one Shard of the Codex into hiding before they died, and the seals that bind the Void are weakening. You have a sword, a coin purse, and forty-nine days.
Codex of Conquest is a quest-driven, MUD-style fighter RPG and tabletop dice-roll simulator. Open it and play.
Highlights
- One self-contained HTML file
- Character creation with point-buy stats, inventory, fishing, levelling and death saves
- Eight acts of story and hundreds of monsters
- Includes an editor for the world
At a Glance
| Language | JavaScript, HTML |
|---|---|
| Platform | Any modern browser |
| License | MIT |
| Website | codexofconquest.com |
| Source | github.com/vonglurt/codexofconquest |
Pictures

Fig. 1. A battle screen in Codex of Conquest with dice and a combat log

Fig. 2. The character sheet

Fig. 3. Fishing