Browser game

Crabminer

It's a crab mining game.

Richeson: Crabminer — Games

Summary—Run a crew of robot crabs on the sea floor: scout for metal, drill it, smelt it in lava, and sell it up to the surface for crab profit. The sea behind this page comes from it.

Crabminer is a small city builder on a layered paper-dune sea floor. Scouts flag deposits, drills dig them up, haulers carry nodules to the ore pile, crushers press bars, smelters melt them into ingots in a lava cave, and a riser sells the metal to a ship at the surface.

The sea has a mind of its own: tides, storms, lava surges, an octopus after your ore, a moray eel in a crack, cargo ships with orders, a rival crew of lobsters, a hermit-crab trader, a sea turtle that gives crabs a lift, and whales passing overhead. The crabs talk in emoji sentences and dance with idle neighbours.

It is one static page with no build step or dependencies, running a deterministic simulation that its own rules paper is checked against.

Highlights

  • Eight crab trades, work shifts, breakdowns, and repairs forged in lava
  • Six ranks from Sand Scraper to Crab Tycoon
  • A deterministic simulation, with tests
  • No libraries, no build step

At a Glance

TABLE I Crabminer
LanguageJavaScript, HTML, CSS
PlatformAny modern browser
LicenseMIT
Websitecrabminer.com
Sourcegithub.com/crabminer/crabminer

Pictures

Fig. 1. Crabminer: robot crabs on layered sand dunes, a collector, and the crew panel